SOPHIA RIG
Modeled using ZBrush + Maya | Textured in Substance Painter | Rigged + animated in Maya
I had a lot of fun making this facial rig! This was the first time I had written my own scripts to speed up my rigging workflow. The majority of the deformations are joint-based, with the exception of the dimples and a few corrective blendshapes. Iām currently working on the rest of the body, and the entire process of creating this rig is documented on my art Instagram, @sophiavidevaart.